-- PE2 PARASITE ENERGY --
 
 

 

-- Characters
-- Enemies

-- Bosses
-- Weapons
-- Armor
-- Items
-- Status Effects
--- Parasite Energy
-- Locations / Maps
-- Walkthroughs / FAQ
-- Easter Eggs / Secrets
-- Endings
-- Soundtrack

-- Memorabilia

   
 
 
 

Parasite Energy is another term for Aya's unique powers. How she has lost her abilities from the first game is never explained, but reguardless, now you get to learn them all over again! Using EXP points from your battles you can activate each power in turn. Once the game has been played through you will then even have the opportunity to buy those same powers with BP. It shouldn't be too hard!

These powers can generally be divided into four categories. Fire are offense focused heat based powers whilst Wind based abilities are focused more on defensive attacks. Water is reserved for healing whilst Earth is predominantly defense. All are important in an impossibly hard boss fight!

 
F I R E
W A T E R
W I N D
E A R T H
Pyrokenesis
    Metabolism     Necrosis  
Antibody
Combustion
    Healing     Plasma  
Energy Shot
*Inferno
    *Life Drain     *Apobiosis  
*Energy Balls
   
                   
*Can only be obtained when all other abilities have been leveled up.
 
 
[ + FIRE / PYROKINESIS + ]
 
LEVEL1: Activates mitochondria in the hands emitting
a flash wave of heat. Targets sustain burn damage.
 
LEVEL2: Improved Pyrokinesis. Greater accuracy.
Fires two simultaneous bursts, searing target.
 
LEVEL3: Advanced Pyrokinesis. Best accuracy. Fires
multiple bursts, causing target sublimation.
 
 
Level 1
Level 2
Level 3
MP Use :
8
7
6
ATP Loss :
22
22
22
EXP Cost :
N/A
1250
3000
Bonus MP :
0
1
2
 
 
 
 
[ + FIRE / COMBUSTION + ]
 
LEVEL1: Activates mitochondria in skin, causing combustion. Heavy burns on target complicate cutaneous respiration
LEVEL2: Improved Combustion. Greater range of effect, Sears target’s lungs, causing internal burns. May cause suffocation.
LEVEL3: Advanced combustion. Best range of effect, Combusts body fat melting target like a candle.
 
 
Level 1
Level 2
Level 3
MP Use :
14
14
14
ATP Loss :
38
30
22
EXP Cost :
750
1750
4000
Bonus MP :
1
1
2
 
 
 
 
[ + FIRE / INFERNO + ]
 
LEVEL1: Uses radioactive isotopes to set off nuclear fission. The resulting inferno turns targets into lumps of scar tissue.
LEVEL2: Improves Inferno. Uses radioactive isotopes to set off nuclear fission. Turns targets into heaps of ash.
LEVEL3: Advanced Inferno. Uses radioactive isotopes to set off nuclear fission. Reduces targets to piles of molecules
 
 
Level 1
Level 2
Level 3
MP Use :
30
30
30
ATP Loss :
50
40
28
EXP Cost :
3000
4000
5000
Bonus MP :
1
2
4
 
 
 
----------------------------------------------------------------------
 
 
[ + WATER / METABOLISM + ]
 
LEVEL1: AUses mitochondria to form antibodies, causing a natural immunizing reaction. Not 100$ reliable.
LEVEL2: Improved Metabolism. Speeds up production of white blood cells to counter toxins. Effective, but still requires time.
LEVEL3: Advanced Metabolism. Heightens metabolic rate to lightening speed. Instantly detects neutralizes, and eliminates toxins.
 
 
Level 1
Level 2
Level 3
MP Use :
7
5
3
ATP Loss :
36
28
22
EXP Cost :
500
1250
3000
Bonus MP :
1
1
1
 
 
 
 
[ + WATER / HEALING + ]
 
LEVEL1: Increases mitochondria to enhance energy output and speed healing until the mitochondria weaken.
LEVEL2: Improved Healing. Regenerates lost cells at cost of mitochondrial energy.
LEVEL3:Advanced Healing. Directly converts mitochondira in the host to energy, promoting rapid healing.
 
 
Level 1
Level 2
Level 3
MP Use :
12
12
12
ATP Loss :
42
30
18
EXP Cost :
750
1750
4000
Bonus MP :
1
1
1
 
 
 
 
[ + WATER / LIFE DRAIN + ]
 
LEVEL1: Indirectly controls mitochondria in adjacent organisms, using them to generate an electrical current to boost healing.
LEVEL2: Improved Lifedrain. Controls mitochondria in nearby organisms, using them to generate an electrical current to boost healing.
LEVEL3: Advanced Lifedrain. Completely controls local mitochondria, using them to generate an electrical current to boost healing.
 
 
Level 1
Level 2
Level 3
MP Use :
20
18
16
ATP Loss :
44
36
28
EXP Cost :
3000
4000
5000
Bonus MP :
1
1
2
 
 
 
 
----------------------------------------------------------------------
 
 
 
[ + WIND / NECROSIS + ]
 
LEVEL1: Mitochondria focus in the hands and release
an electrical charge, necrotizing target's epidermis.
 
LEVEL2: Improved Necrosis. Greater discharge
range. Necrotizes cells in target's vital organs.
 
LEVEL3: Advanced Necrosis. Best discharge range.
Necrostizes target's osteocytes (bone cells) .
 
 
Level 1
Level 2
Level 3
MP Use :
7
7
7
ATP Loss :
38
30
22
EXP Cost :
500
1250
3000
Bonus MP :
1
1
2
 
 
 
 
[ + WIND / PLASMA + ]
 
LEVEL1: Activates mitochondria creating a discharge that detonates all molecules. The blast wave knocks down nearby targets.
LEVEL2: Improved Plasma. Generates an ion discharge, detonating air molecules. The great blast wave smashes down targets.
LEVEL3: Advanced Plasma. Generates an ion discharge, detonating air molecules. The tramendous blast wave flattens targets.
 
 
Level 1
Level 2
Level 3
MP Use :
6
5
4
ATP Loss :
18
18
18
EXP Cost :
750
1750
4000
Bonus MP :
1
1
2
 
 
 
 
[ + WIND / APOBIOSIS + ]
 
LEVEL1: Activates mitochondria in skin, causing combustion. Heavy burns on target complicate cutaneous respiration
LEVEL2: Improved Combustion. Greater range of effect, Sears target’s lungs, causing internal burns. May cause suffocation.
LEVEL3: Advanced combustion. Best range of effect, Combusts body fat melting target like a candle.
 
 
Level 1
Level 2
Level 3
MP Use :
18
18
18
ATP Loss :
38
38
38
EXP Cost :
3000
4000
5000
Bonus MP :
1
2
4
 
 
 
 
----------------------------------------------------------------------
 
 
[ + EARTH / ANTI BODY+ ]
 
LEVEL1:Uses mitochondria to draw on the earth’s magnetis field, forming a protective shield against physical blows around the host.
LEVEL2: Improved Antibody. Draws on earth’s magnetic field, forming a strong protective sheath against physical blows around the host.
LEVEL3:Advances Antibody. Draws on the earth’s magnetic field, forming a total protectivs sheath against physical blows around the host.
 
 
Level 1
Level 2
Level 3
MP Use :
6
5
4
ATP Loss :
36
28
18
EXP Cost :
500
1250
3000
Bonus MP :
2
2
4
 
 
 
 
[ + EARTH / ENERGY SHOT+ ]
 
LEVEL1: Using the magnetic field generated by mitochondria, greatly increases velocity. Powerful, but limited duration.
LEVEL2: Improved Energyshot. Increaseds bullet velocity and alters bullet composition to maximize stopping power.
LEVEL3: Advanced combustion. Energyshot. Increaseds bullet velocity and sends a cancerous package of mitochondria with every round.
 
 
Level 1
Level 2
Level 3
MP Use :
10
9
8
ATP Loss :
36
28
18
EXP Cost :
750
1750
4000
Bonus MP :
2
2
4
 
 
 
 
[ + EARTH / ENERGY BALL+ ]
 
LEVEL1: Uses mitochondria to gather thermal energy and form a  magnetic field that supports a super conducting orb for defense and attack
LEVEL2: Improved Energyball. Generated two superconducting orbs for defense and attack.
LEVEL3:Advanced Energyball. Generated three superconducting orbs that can attack target with a focused energy emission.
 
 
Level 1
Level 2
Level 3
MP Use :
15
15
15
ATP Loss :
36
28
18
EXP Cost :
3000
4000
5000
Bonus MP :
2
4
9
 
 
 
 
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